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Re:War stories: how Crash Bandicoot hacked the original Play... by Comevius on Monday December 20, 2021 @05:55AM (#29623390)
It had additional fixed function hardware (GPU, SPU), a vector coprocessor and a coprocessor for decoding images and video. It was made for PS1 games, it's just that Sony's C library did not initially expose the vector coprocessor, and the 2 MB RAM and 1 MB VRAM required developers to chunk resources from a 650 MB CD-ROM.

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