Re:Nocom – 2b2t Minecraft server exploit using Monte-Carlo l...
by leijurv on Sunday December 19, 2021 @09:16PM
(#29620867)
Nothing so advanced, I'm afraid. The Monte Carlo system just creates a thousand points (2d position and velocity), and simulates them at 1 generation per second, culling points that are unlikely and reproducing points that are likely based on observations (clicking chunks and hearing back "loaded" or "unloaded").
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Re:Nocom – 2b2t Minecraft server exploit using Monte-Carlo l...
by Vetch on Sunday December 19, 2021 @10:39PM
(#29621327)
That sounds a lot like sequential monte carlo or a particle filter, which is a type of bayesian filter for inference. Really impressive what you did.
Re:Nocom – 2b2t Minecraft server exploit using Monte-Carlo l...
by whymauri on Monday December 20, 2021 @12:04AM
(#29621727)
The write up actually does reference a paper on particle filters :o
Re:Nocom – 2b2t Minecraft server exploit using Monte-Carlo l...
by leijurv on Monday December 20, 2021 @02:38AM
(#29622324)
Yeah, https://users.isy.liu.se/rt/schon/Publications/HolSG2006.pdf was great to refer to, just the right level of complexity for me.