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Re:A Hacker's guide to monetizing a free-to-play game by dminor on Friday September 02, 2011 @07:07PM (#2955949)
> I know the knee jerk reaction is to think you can't do that without a license and that obtaining a license is nearly impossible

Actually my knee jerk reaction is that it's undoubtedly illegal for US developers to offer real money gambling in their games (at least, to US players).

Re:A Hacker's guide to monetizing a free-to-play game by chgriffin on Friday September 02, 2011 @08:24PM (#2956086)
And you would be wrong if it weren't for your parenthetical hedge. Using Betable, it's completely legal for any developer to offer real money gambling in their games to any players who are not in the US and a few other minor jurisdictions (in terms of market size).

It's a big world out there. In fact, the market out side of the US is huge. Even Zynga has more players outside of the US than inside of the US (60% Ex-US). The opportunity to go into the Ex-US market where one can make 300X more ARPU/month than in the US is massive.

Re:A Hacker's guide to monetizing a free-to-play game by davidtyleryork on Friday September 02, 2011 @08:17PM (#2956079)
Also, one thing rabble didn't mention is that Betable handles all gambling aspects of the code and financials, so US developers can legally integrate with Betable, and we just make sure that their player is not permitted to gamble if the player reside in the US (in which case, they could be taken to a virtual goods equivalent or some other flow).
Re:A Hacker's guide to monetizing a free-to-play game by rabble on Friday September 02, 2011 @08:15PM (#2956075)
It is illegal for US players to do real money gambling. But the world is big and the there are other markets. As long as the US players are prevented from playing the US doesn't care that it happens elsewhere.