Re:Pyweek13 is coming. Learn python the hardest way: make a ...
by IvoDankolov on Friday September 02, 2011 @01:09PM
(#2954783)
Oh, first Visual Studio Python integration and now this. I really have no excuse not to learn Python. Honestly, I've been meaning to learn it for a while, but Haskell sucked out all of my "goofing around with programming" time and I'll be damned if I didn't enjoy it.
Time to put the "rapid prototyping" claim to the ultimate test, I guess. Even better, I have no idea what I'll be prototyping - just going to wing it all the way through. It should prove interesting.
Re:Pyweek13 is coming. Learn python the hardest way: make a ...
by digitalbanana on Friday September 02, 2011 @11:00AM
(#2954325)
I'm in!
Never participated in anything like this but i like the idea of having a time constraint on hands (i get lost without one).
Don't know much about python, don't have much free time (Classes are just starting for me) but i think in one week i can hack something together.
Re:Pyweek13 is coming. Learn python the hardest way: make a ...
by chriszf on Saturday September 03, 2011 @02:46PM
(#2957844)
If you're in the SF East Bay, I conduct a 'learn to program python' class at the local hackerspace, Ace Monster Toys (http://acemonstertoys.org/). It's mostly geared towards beginners, but in anticipation of pyweek, I'm switching gears and focusing on gamedev starting this Tuesday. Very likely, I'll hold evening code sessions as many times as possible during the actual competition.
I encourage you to come on by if you want guidance on tools, techniques or libraries. Even if you just want to meet up to try to form teams, or to jam on some code with some cool people, everyone is more than welcome, especially beginners. http://www.meetup.com/Ace-Monster-Toys/events/32143952/
Re:Pyweek13 is coming. Learn python the hardest way: make a ...
by DanBealeC on Friday September 02, 2011 @10:19AM
(#2954181)
I have no programming talent (nor money). So if anyone wants to create a "zero player" like game (see, for example, progress quest) but for simulation racing games it'd be awesome. Imagine the tinkering fun of Forza or Gran Turismo, but without all the time drain of actually doing any of the upgrading. Or racing. Or licence tests. Or car buying.
Re:Pyweek13 is coming. Learn python the hardest way: make a ...
by jamesgeck0 on Friday September 02, 2011 @10:34AM
(#2954227)
I learned the basics of Python, object oriented programming, and SDL by participating in PyWeek and asking lots of newbie questions on IRC. It's definitely possible for you to make something from a cold start if you drop an hour or two a day on it.
Time to put the "rapid prototyping" claim to the ultimate test, I guess. Even better, I have no idea what I'll be prototyping - just going to wing it all the way through. It should prove interesting.
I have to manage to install pygame first though... Seems to be the lib of choice to make SDL games.
I encourage you to come on by if you want guidance on tools, techniques or libraries. Even if you just want to meet up to try to form teams, or to jam on some code with some cool people, everyone is more than welcome, especially beginners. http://www.meetup.com/Ace-Monster-Toys/events/32143952/
http://ezide.com/games/writing-games.html
It uses MVC to design a game engine with PyGame and Twisted. Definitely helps point you in the right direction.