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Re:Saving the shuttle simulator–“It was an artifact that nee... by phire on Monday December 13, 2021 @09:55AM (#29540097)
Shame that they don't have the resources to restore the original computers.

Maybe I'm weird, but the details of the computers and however they were producing the graphics with mid-70s technology is actually more interesting to me than the simulator itself.

Are they using computer graphics by that point? Or are they stuck with computer-controlled cameras over over physical models?

Edit: Found some high-level documentation of the whole computer systems[1]. Based on the description of the visual system on page 117, it looks like has specialised hardware for lit, flat-shaded polygonal graphics.

[1] https://adsabs.harvard.edu/full/1980NASCP2150..113O

Re:Saving the shuttle simulator–“It was an artifact that nee... by EmilyHATFIELD on Monday December 13, 2021 @10:18AM (#29540310)
If you like this kind of stuff check out CuriousMarc's youtube channel, he does great in-depth explanations of his restorations
Re:Saving the shuttle simulator–“It was an artifact that nee... by rbanffy on Monday December 13, 2021 @11:25AM (#29541035)
> Shame that they don't have the resources to restore the original computers.

With adequate documentation, they could be emulated, at least at the input/output level.

Would be fun then to add new missions to an old simulator :-)

Re:Saving the shuttle simulator–“It was an artifact that nee... by rbanffy on Monday December 13, 2021 @11:18AM (#29540952)
IIRC, there were companies running pure CGI simulators in the 70's, so that could be the out of the window imagery for the astronauts. I'd love to know more about the software (and, mostly, what appeared on the three MFDs of the original shuttles, as well as detailed images of the glass-cockpit MFDs that are on this simulator.

IIRC, the original ones were not raster displays, but long-persistence X-Y displays.

Re:Saving the shuttle simulator–“It was an artifact that nee... by lodovic on Monday December 13, 2021 @11:10AM (#29540864)
They should just leave the simulator as-is and accept that it cannot be restored together with all the mission control infrastructure. Keep it as a museum artefact. And then build a new simulator from scratch with modern flat panels and a big PC, for people to use.
Re:Saving the shuttle simulator–“It was an artifact that nee... by throwaway0a5e on Monday December 13, 2021 @11:45AM (#29541265)
Or just throw flat panels at the current simulator, hook it up and let people take a ride for money.

While it's a imperfect preservation from a historical standpoint giving a lot of people the opportunity to experience it would help preserve it for the future.

Museums often struggle with this. Some historically interesting piece of whatever languishes and then eventually gets chucked whereas something that's more completely unremarkable and low value and common enough to let people actually interact with it winds up being the star of their collection.

Re:Saving the shuttle simulator–“It was an artifact that nee... by bredren on Monday December 13, 2021 @12:57PM (#29542212)
It would be really cool if there was a replica shuttle and mission control simulator using modern techniques and software.

But then it would also offer an arcade style version that the general public could just flip switches to try out.

I’m guessing the general public would not be able to follow the sequences needed to make the original approachable or fun.

I proposed a interactive art piece for Burning Man that offered this “follow the sequence by flipping switches and hitting buttons” game.

But then the pandemic hit became one of the worst ideas possible.

Here’s the concept video I put together:

https://youtu.be/HpekTizfdf8

Re:Saving the shuttle simulator–“It was an artifact that nee... by jacquesm on Monday December 13, 2021 @09:57AM (#29540119)
Mid 60's technology, actually.