The main difference is that Python installs them globally (or at least thinks it does, if you're using virtual environments), while .NET apps isolate themselves from each other.
Also, let's make a fair comparison. Is that hypothetical Rust application of yours depending on literally 100 crates? If so, what is the size of your binary?
I love Python, but I cringe whenever someone asks me why a Python program isn't running properly on their machine. Obligatory xkcd: https://xkcd.com/1987/
In fact, composer uses dependencies managed by itself in their sources. Then it gets packaged and distributed as a single file that includes all dependencies (composer.phar). That single file can be run by php as if it was any regular php file (including executing it directly and letting your system detect the required interpreter through the shebang).
No you don't. If you'd rather increase the download size for the user then you can turn on self-contained (include runtime) and single-file app.
1. Build it runtime dependent: ( which requires the NET 6 runtime to be pre installed ) on your computer in order to be able to run: You get a single exe file.
2. Build it self contained: You get a directory with a bunch of dlls and one exe But no runtime needs to be installed on the target computer
3. Build it self contained + single exe: You a get a single exe that embeds all those dlls and unpacks them in memory ( since net 6, in net 5 it would copy them to a temp directory )
4. Build it using AOT Mode: You get a single, statically linked exe. This is probably the closest to a standard Rust (statically linked) build. However AOT mode is not yet official and requires some fiddling still, but should become stable for NET 7 next year. And you loose out on some features obviously like runtime code generation
The Python people stuck in venv hell would probably think otherwise.
Also please dont lump interpreted languages with C#. At least with interpreted languages, once you have the runtime on your computer, you can have a single script file to work with. With C#, you STILL have to have the runtime on your computer, then after you "compile", youre left with a folder of one EXE and literally over 100 DLL.