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Re:Player of Games by mathgladiator on Wednesday December 08, 2021 @06:44PM (#29492096)
You are correct, but some games can yield exceptionally complicated state machines.

I designed a language for solving this: http://www.adama-lang.org/

I get all the benefits of a data driven state machine with the simplicity of a language that supports asynchronously asking users for updates.

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