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Re:Zrythm: A highly automated and intuitive digital audio wo... by TheRealPomax on Sunday December 05, 2021 @12:40PM (#29451010)
If after 20 years you're no longer excited about a new DAW, I'm sorry to hear that, but there are plenty of folks who still get excited when something new comes out that tries to address a gaping hole in the digital audio space. You can be set in which DAW you use because you've been using it for over a decade (even if you own all the other ones because things go on sale so much, and hardware comes with "cheap to upgrade to the full version from" licenses for everything that it's nearly impossible not to just own all the DAWs after a few years. Except maybe Pro Tools), and still go "this looks... really cool, actually. Let's see if it has magic".

(Although of course, if you _make_ a DAW your story is vastly different from the end user experience. You are not hoping to find that magic, you'll have already determined what the magic is, and considered most ways to try to implement it, and maybe even fell out of love with it because of that)

Re:Zrythm: A highly automated and intuitive digital audio wo... by PaulDavisThe1st on Sunday December 05, 2021 @12:46PM (#29451061)
I didn't mean to imply that I'm no longer excited by a new DAW. We're in the middle of adding clip launching to Ardour right now, and that alone is fairly exciting. What I meant was that I don't really detect much excitement in the world from the emergence of a new DAW, and what I do see mostly comes from people who don't seem to actually know very much about existing DAWs. There are way more people talking about Blender 3.0 than anytime a new version of any major DAW is released.
Re:Zrythm: A highly automated and intuitive digital audio wo... by gmueckl on Sunday December 05, 2021 @01:26PM (#29451477)
If you asked me, Blender is just insanely good at marketing itself. When it comes to software, having good marketing and sales is always more important than the quality of the product. The Blender team knows this and is very aggressive when it comes to keeping their product in the news. This worked in their favor even in the early days when there still were a few other open source 3D tools that had a chance of growing up to become seriously useful. These projects were starved out by drawing attention away from them. Twenty years later, that space is dominated by Blender so forcefully that there is zero room for an alternative, even as an underdog.
Re:Zrythm: A highly automated and intuitive digital audio wo... by mkesper on Monday December 06, 2021 @02:11AM (#29457056)
I would frame it more as community building. Which is probably much easier if your potential community is 10x as large.
Re:Zrythm: A highly automated and intuitive digital audio wo... by gmueckl on Monday December 06, 2021 @02:30AM (#29457154)
That isn't quite correct. The Blender team did and does more than just the usual community building. They are more actively seeking attention from media than other open source which I am aware of.