Re:Blender 3.0
by ncmncm on Saturday December 04, 2021 @06:03AM
(#29440099)
That is (was) a problem if it was built with MSVC. Build it with Gcc, and no. MSVC has lately been obliged to stabilize their ABI a bit, and now plugins are more implicitly stable.
So, not such a bad decision. Building with MSVC used to be a bad decision, less so now.
Re:Blender 3.0
by flohofwoe on Saturday December 04, 2021 @09:18AM
(#29440962)
Are GCC-built plugin DLLs compatible with Maya on Windows? When I dabbled with Maya plugin development up until a few years ago, one had to use a specific MSVC version to compile plugin DLLs.
Re:Blender 3.0
by ncmncm on Saturday December 04, 2021 @03:03PM
(#29443825)
I believe Clang is able to compile compatibly with MSVC. It would be good customer service for Autodesk to release a Gcc-built Maya, but I would not be surprised if they never do.
So, not such a bad decision. Building with MSVC used to be a bad decision, less so now.