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Re:Blender 3.0 by ncmncm on Saturday December 04, 2021 @06:03AM (#29440099)
That is (was) a problem if it was built with MSVC. Build it with Gcc, and no. MSVC has lately been obliged to stabilize their ABI a bit, and now plugins are more implicitly stable.

So, not such a bad decision. Building with MSVC used to be a bad decision, less so now.

Re:Blender 3.0 by flohofwoe on Saturday December 04, 2021 @09:18AM (#29440962)
Are GCC-built plugin DLLs compatible with Maya on Windows? When I dabbled with Maya plugin development up until a few years ago, one had to use a specific MSVC version to compile plugin DLLs.
Re:Blender 3.0 by ncmncm on Saturday December 04, 2021 @03:03PM (#29443825)
I believe Clang is able to compile compatibly with MSVC. It would be good customer service for Autodesk to release a Gcc-built Maya, but I would not be surprised if they never do.