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Re:Blender 3.0 by cthalupa on Friday December 03, 2021 @11:34PM (#29438723)
Blender has been showing up in more and more professional studios, particularly in the gaming and media segments - I think it's still pretty rare in the ArchViz space.

Blender isn't THE industry standard by any means, but I don't think it would be a stretch to call it an industry standard. EA uses it for a lot of their concept work, Ubisoft uses it for their animation studio, it's the modelling tool at Infinity Ward, etc.

Re:Blender 3.0 by mroche on Saturday December 04, 2021 @01:36AM (#29439176)
From what I have read and people I've spoken with, the games industry definitely uses Blender the most out of Games, VFX/Anim, and ArchViz. But the latter two, not so much out of isolated pockets, and usually nothing past the modeling phase. I'm coming from the studio VFX/Anim side, so I'm biased in that regards to my viewpoint in adoption.