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Re:Zelda 64 has been fully decompiled by zamadatix on Saturday November 27, 2021 @12:27PM (#29361757)
Nerrel just finished his multi-year effort of making an extremely high quality (as in effort and faithfulness not just high quality bitmaps) texture pack last month as well https://youtu.be/ovknYMdIP9I. I'm willing to bet we'll see quite the combination of enhancements by fans in time, much like happened with SM64.
Re:Zelda 64 has been fully decompiled by shawnz on Saturday November 27, 2021 @12:52PM (#29361965)
Regarding the SM64 decompilation, a nice showcase of the modifications that have been created based on that work can be seen on the YouTube entertainer SimpleFlips' channel: https://youtube.com/playlist?list=PL3Hg1a3VjI1bfcErqawMUWhB6...

He also maintains a website where you can download and review many of them: https://romhacking.com/

Re:Zelda 64 has been fully decompiled by GrammarCommie on Saturday November 27, 2021 @05:49PM (#29364391)
The vast majority of what's showcased on that site and playlist were done via assembly hacks, not c.

Super Mario 64 decomp has only publicly been available since late 2019. And even then, there's still holdouts as the toolset for ye olde ways has been around longer.

Re:Zelda 64 has been fully decompiled by djbusby on Saturday November 27, 2021 @03:31PM (#29363083)
Couldn't find it but, did they fix that one ghost coin in little-tall island?
Re:Zelda 64 has been fully decompiled by shawnz on Saturday November 27, 2021 @03:34PM (#29363118)
I assume not, since that would require an asset change, and the game assets are not included with the decompilation project. It's also not a goal of the project to change existing behaviors of the game (including bugs)