Re:Crypto’s hottest game is facing an economic maelstrom
by meheleventyone on Saturday November 27, 2021 @02:50PM
(#29362818)
Stuff being wildly lucrative isn’t necessarily a great benchmark. On paper at least Axie has been wildly lucrative. Being wildly lucrative for some people who can pay their rent doesn’t make it moral either. As my sibling comment notes there’s also no free lunch and the lucrative for some people part has negatives for the rest of the player base.
That said I have nothing against player made cosmetics being sold but there are much more obviously equitable ways of doing that.
And then the elephant in the room that cosmetics are not game affecting and there is utterly no reason to use a blockchain for any of this.
Re:Crypto’s hottest game is facing an economic maelstrom
by hobs on Saturday November 27, 2021 @11:49AM
(#29361463)
Co-opting an existing player base to inject capitalism in it has flooded the market with bots, trade scams, and constant annoying spam "hey do you still want those headphones? how about that group?"
The only people who benefit from the CS:GO knives are the ones who are extremely lucky or constantly performing economic activity at the expense of the community, its not good.
If someone does this correctly it could end up being a very good thing IMO.