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Re:So you want to be a video game programmer? - The Specs by potatolicious on Sunday August 28, 2011 @06:03PM (#2935123)
The game industry puts this type of workload on more than just leads and managers - the rank and file toil for long hours with miserable pay (compared to the rest of the industry). There are a few exceptions to the rule - studios where life resembles something like normal, and crunch time is an anomaly, not year-round.

They are few and far between though. I grew up in Vancouver where EA has its largest studio presence, and the number of burned out game devs I've met is a little scary.

Video games is like Hollywood - it's glamorous, and has the tendency to suck in some great talent, chew them up, and spit them by the curb 2-4 years down the road. And this will not change so long as there's a lineup of talented artists and developers out the door and around the block waiting for their crack at what may just be the worst working environment known to software-dom in this country.

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