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Re:So you want to be a video game programmer? - The Specs by angrycoder on Sunday August 28, 2011 @01:34PM (#2934428)
Unless your definition of mature is old, I'm not sure what you are talking about. At the large publishers stuff like unpaid overtime is built into the budget from day 1, game developers are typically paid quite a bit less than their counterparts in the business sector, and agile development practices are rare.

They build very expensive, monolithic pieces of software. It is pretty much the exact opposite of where software development has been going for the past 10 years.

Re:So you want to be a video game programmer? - The Specs by acgourley on Sunday August 28, 2011 @04:05PM (#2934782)
Earlier in the history of the industry games were ligher weight, more iterative and more exploratory. Over time that changed. Sure thats changing back again with indie games, but that's still a small part of the market.

I'm just wondering out loud, could your corner of the world be moving in that direction?