Re:Constructors and evil initializers in C++
by cyber_kinetist on Wednesday November 24, 2021 @11:36PM
(#29338259)
It really depends on the thing you’re making, but for gamedev it is often regarded as good practice to assert on error and crash the whole game, so you can explicitly find those errors right away instead of waiting for it to silently cause more subtle problems down the line.
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