Also, be sure you HAVE a paid version with no ads available to buy -- and don't forget to cross promote it using house ads. I have about a 1.4% conversion rate to paid (at $2), which accounts for more income than the free version so far.
Granted I'm still not getting rich on my Android version, but I'm trying to get a publisher for it (ONE clause left in the contract still to iron out), which should help a lot.
Contact me offline and I'll let you know what happens -- there's contact info anti-spamified on here: http://rechargegames.com/page/about-quickcharge
(Give or take a little inaccuracy as I'm just using the lowest possible figures from what Android Market gives me)
Also, if I search Bridge Builder, (which is pretty much the name of the genre) their app shows up and not yours, which may hurt your visibility. Maybe try fit that into your description somewhere?
Also, I just went to download BridgeBasher. Your game wants crazy permissions. Why should a game have to update my SD card contents, need my location, AND have access to device calls and identity?
Number 3 is an example of Android permissions being insufficiently granular. It's nice that you know when installing apps that they can get a unique identifier (which until iOS5, apps always had access to on iOS. It's randomised or something on iOS5), but its also a nuisance that it requires giving other permissions too.
Number 2 and number 3 are arguments for being able to refuse apps permissions like you can do with iOS location settings.
I might be able to get higher eCPMs if I had it enabled, but between GPS taking more battery (for fine location information) and people being hesitant to download apps that track their location, I'd rather have the higher distribution and happier users.
http://www.appannie.com/bridgebasher/ranking/history/#view=g...
and this is on the android platoform?
Date - Android / iOS
8/7/2011 - $2.16 / $142.00
8/8/2011 - $1.68 / $97.00
8/9/2011 - $1.15 / $84.00
8/10/2011 - $1.82 / $76.00
8/11/2011 - $0.98 / $78.00
8/12/2011 - $0.57 / $103.00
8/13/2011 - $0.59 / $88.00
8/14/2011 - $0.72 / $102.00
8/15/2011 - $0.43 / $74.00
8/16/2011 - $0.44 / $75.00
8/17/2011 - $0.18 / $88.00
Total - $10.54 / $1,007.00
This is obviously comparing apples to oranges, since the iOS version is paid ($0.99) and the Android version is ad revenue only, however given bignoggins success with a paid app on Android, I'm thinking I have made a mistake going the free route on Android.