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Re:Elfshaker: Version control system fine-tuned for binaries by ChrisMarshallNY on Friday November 19, 2021 @09:23AM (#29277438)
> we store assets (like big PSDs that change often) outside of version control and it is suboptimal.

Perforce is still used by game developers and other creatives, because it handles large binaries, quite well.

In fact, I'm not sure if they still do it, but one of the game engines (I think, maybe, Unreal) used to have a free tier that also included a free Perforce install.

Re:Elfshaker: Version control system fine-tuned for binaries by mdaniel on Friday November 19, 2021 @11:14AM (#29278703)
It was my recollection, and I confirmed it, that they've almost always had a "the first hit is free" model for small teams, and they also explicitly call out indie game studios as getting free stuff too: https://www.perforce.com/how-buy