Part of the reason Sony gives you more freedom and control is that they do way less than Microsoft does. They charge you for bandwidth for the services they do offer (like demo downloads from the store), and you have to do a lot more of the work in terms of netcode and servers. Microsoft also runs XBox Live games/services behind a VPN while PSN stuff runs out on the open internet, so a PS3 game can hit a regular HTTP server but a 360 game can't.
That is incorrect - there are free Game Add-Ons (DLC) on Xbox LIVE for a number of games. There are also free Arcade (XBLA) games, by the way.
Here are some examples:
- Some Halo 3 maps/map packs
- Free tracks for Rock Band (several versions)
- Left 4 Dead Survival Pack
- Deadliest Warrior DLC
- Fable 3 free weapons/outfits
.. and a lot more. Disclaimer: I work there.
But, still, there is a middle ground where Microsoft could allow free DLC, but not open it up to other systems like Steam.
Didn't Valve make a choice not to release that content through Xbox Live? Yes, it would have involved more time and effort to go through another system, but it was still a choice Valve made, no? Or does Microsoft prevent free DLC?