Re:NFT's aren't the answer to the problems of digital art
by piaste on Tuesday November 09, 2021 @11:46AM
(#29164018)
> For many reasons, including lower fees (see [1])
The lower fees derive from the medium used (crypto instead of traditional payment processors). You didn't need to involve a NFT to send crypto to the artist's wallet.
> acquiring ownership of an artist-signed asset, rather than a digital media file (the limited-edition token is cryptographically signed by the artist, the media file is not)
I'm going to refer to the rest of this comment thread about whether 'ownership' is a suitable word for having a cryptographic signature applied to your blockchain address, when the media file in question is bit-for-bit identical.
As you can guess, I hardly think so. There is nothing you can do as an 'owner' of a digital ape picture that anybody else who right-clicked it and saved it can't also do, with the possible exception of getting kudos from the artist for the money you gave them. But a simple donation would have had the same result.
> participating in a digital art community
Which hardly requires NFTs, only your involvement and communication. Online art communities go back to Elfwood.
> supporting decentralized systems, etc.
Tautology. "I use NFTs because I want to support the use of NFTs".
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> A simple way to frame Hicetnunc is a social media platform that is not driven by FAANG, advertising models, and "Like" buttons, but instead by artists, collectors, and OSS developers participating in a digital economy: selling and trading tokens, and also exploring ways to steward and maintain that work without solely relying on traditional centralized third-party services.
I'm a Fediverse user and I want to nuke the FAANGs, so I'm fully on board with promoting alternative, decentralized social networks. I just don't believe that adding glorified baseball trading cards to the recipe makes them better or stronger in any way.
I never heard anyone saying that Team Fortress 2 became a better community after it became an online market for ugly digital hats.
The lower fees derive from the medium used (crypto instead of traditional payment processors). You didn't need to involve a NFT to send crypto to the artist's wallet.
> acquiring ownership of an artist-signed asset, rather than a digital media file (the limited-edition token is cryptographically signed by the artist, the media file is not)
I'm going to refer to the rest of this comment thread about whether 'ownership' is a suitable word for having a cryptographic signature applied to your blockchain address, when the media file in question is bit-for-bit identical.
As you can guess, I hardly think so. There is nothing you can do as an 'owner' of a digital ape picture that anybody else who right-clicked it and saved it can't also do, with the possible exception of getting kudos from the artist for the money you gave them. But a simple donation would have had the same result.
> participating in a digital art community
Which hardly requires NFTs, only your involvement and communication. Online art communities go back to Elfwood.
> supporting decentralized systems, etc.
Tautology. "I use NFTs because I want to support the use of NFTs".
--
> A simple way to frame Hicetnunc is a social media platform that is not driven by FAANG, advertising models, and "Like" buttons, but instead by artists, collectors, and OSS developers participating in a digital economy: selling and trading tokens, and also exploring ways to steward and maintain that work without solely relying on traditional centralized third-party services.
I'm a Fediverse user and I want to nuke the FAANGs, so I'm fully on board with promoting alternative, decentralized social networks. I just don't believe that adding glorified baseball trading cards to the recipe makes them better or stronger in any way.
I never heard anyone saying that Team Fortress 2 became a better community after it became an online market for ugly digital hats.