The thought might be, how long would it take you to make a great one? An 'expert' might be able to create it by the time someone else has started figuring out lower to mid-level concepts.
Mid.level concepts are more diverse, but not dramatically so. All popular GUI libraries are object oriented, web included. MVC on iOS does have some differences compared to MVVM on Windows, but conceptually they’re still very similar.
What’s that? If you gonna mention Java shenanigans like memory management and garbage collector, .NET is fairly close. Mobile-specific things like multi-touch UX and power management are shared by all battery-powered devices. Many kernel-specific things are shared with all Linuxes including desktop, server, and embedded.
> you probably wouldn’t do a good job building the foundation of a large app
I probably will. I already did a few times in my career. When I found that iOS development job a decade ago, I had zero prior experience with the platform. I had many years of prior experience developing stuff for Windows, game consoles, and some older mobile platforms.
GUI libraries are pretty similar to each other. I have never written an Android app before, but in a hypothetical case when I would want to make one, I’m pretty confident it would take me a week or two to learn these things. I’m very familiar with quite a few other platforms: everything Windows from WinAPI to UWP including phones, iOS, I made my own GUI frameworks even…
If that lead developer does not have _any_ experience writing rich GUI apps in any language, and no experience with computer graphics either, now that would be a red flag for me. That’s too much new stuff to learn in reasonable time: computer graphics in general with these pixels and vectors, Unicode shenanigans, UX shenanigans especially touch screen related, and quite a few others.