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Re:Ask HN: How is the “metaverse” concept different from the... by littlestymaar on Sunday November 07, 2021 @01:24PM (#29142006)
I see this conflation happening all the time from metaverse enthusiasts, but the metaverse != VR.

Would a high quality VR version of Zoom/Teams be awesome? Of course it would, it would be freaking amazing! But the “metaverse” ain't that, it's supposed to be a virtual universe (hence the name), where everything happens, including games, watching movies, etc. A gigantic MMORPG, containing every possible kind of online interaction and games. And this part is complete bullshit.

Which user story seems the most likely:

- the user open the app, select their contact or group, puts the VR headset on, join the chat room.

- the user puts the VR headset on, login in in “virtual flat”, go out, jump in his virtual (flying, as a DLC) car, and go to a virtual bar where your friends are waiting.

Only the second one is worth the “metaverse” name (the first one being just a “virtual chat over the internet”®), and even if it could be really fun in the beginning, and could even have a decent success as an MMO, it won't be the mainsteam way of communication.

Re:Ask HN: How is the “metaverse” concept different from the... by gfodor on Sunday November 07, 2021 @01:46PM (#29142224)
Frankly there are like 50 working definitions for “metaverse” at this point so it’s not really worth the energy of trying to unpack it as a way to ground an argument.
Re:Ask HN: How is the “metaverse” concept different from the... by littlestymaar on Monday November 08, 2021 @08:58AM (#29149312)
The relevant definition in this discussion is the one described by Zuckerberg in the Meta presentation video.[1] Have a look a the 4' mark, the only missing part from my comment is the virtual car travel. (But there's “chose your virtual outfit” instead).

[1]: https://fb.watch/98Vt421zcF/