Re:Ask HN: How is the “metaverse” concept different from the...
by rackjack on Sunday November 07, 2021 @11:29AM
(#29140819)
I wonder how much we need facial expressions for VR communication. You can convey a lot in Source games just by crouching and violently shaking your mouse... plus nobody's trying to blow you up in a work environment (hopefully).
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Re:Ask HN: How is the “metaverse” concept different from the...
by gfodor on Sunday November 07, 2021 @11:46AM
(#29141004)
You can also fake it. My app jel.app has avatars that have a lot of facial animation and it’s either random or just driven off voice, and conveys a lot imo.
There is a limit and a point where this can make things worse, but if it approximates what a person expects well enough and never conflicts with that expectation it’s a good tool.