Re:How does a game engine work? an overview (2016)
by rohithkp on Sunday November 07, 2021 @01:15AM
(#29137003)
A college course[1] I recently took involved working with LibGDX and Box2d to build a game from scratch.
Rudimentary documentation, but the wiki[2] does a good job of breaking down how each component fits in, including MPC/NPC components, Game Screens, Areas, Animations, Texture Atlases, Sound, Collisions, Physics, etc, all of this using Entity-Component, Factory design patterns.
Rudimentary documentation, but the wiki[2] does a good job of breaking down how each component fits in, including MPC/NPC components, Game Screens, Areas, Animations, Texture Atlases, Sound, Collisions, Physics, etc, all of this using Entity-Component, Factory design patterns.
[1]: https://github.com/UQdeco2800/2021-ext-studio-2
[2]: https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Getting...