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Re:Zig monthly, October 2021: Games, gamedev, Elixir, tools ... by junon on Wednesday November 03, 2021 @06:28AM (#29092851)
I could be wrong but there was an inidividual very early on in the development of Zig that focused on an engine and a tooling system entirely in Zig and has been pretty consistent since. It kind of sparked interest in the game-dev aspect of it.

That's just my memory though, nothing 'official'.

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