Re:Humble indie fumble: an XBLA horror story
by decadentcactus on Saturday August 20, 2011 @09:14PM
(#2908224)
Also adds weight to the "Just Ship" mantra. Imagine releasing it 2 years ago, and using the time since then to promote it, update it, polish it (if XBLA allows that sort of thing).
Re:Humble indie fumble: an XBLA horror story
by alanfalcon on Saturday August 20, 2011 @11:21PM
(#2908416)
Or create a second game in that time frame, with lessons learned from the first.
This is a sad story, but let it serve as a warning: Publishers, just like any party in a business relationship, have their own priorities and motives. You need to understand those of whoever you enter into business with. And furthermore, you need to demand final cut for the key parts of your business, and that includes marketing yourself and your product. If you're not good at something, don't assume that getting another party to do it for you is a panacea. You need to become enough of an expert to know when they are doing you a diservice.