Re:Famicom Party: Making NES Games in Assembly
by mattl on Monday November 01, 2021 @02:21PM
(#29070741)
> Kirby's Dream Land was developed by Masahiro Sakurai of HAL Laboratory. Much of the programming was done on a Twin Famicom, a Nintendo-licensed console produced by Sharp Corporation that combined a Famicom and a Famicom Disk System in one unit. As the Twin Famicom did not have keyboard support, a trackball was used in tandem with an on-screen keyboard to input values; Sakurai described the process, which he assumed was "the way [game programming] was done" at the time, as similar to "using a lunchbox to make lunch."
Re:Famicom Party: Making NES Games in Assembly
by flobosg on Monday November 01, 2021 @02:54PM
(#29071237)
Here’s more info along with some images: http://sourcegaming.info/2017/04/19/kirbys-development-secre...
At that time, if you were lucky, you'd have a 20Mbyte hard drive on the PC and 600k or so of Ram.
In our case we had written a few custom graphics tools but in the main graphics were either hand drawn onto graph paper, or drawn in deluxe paint on the Amiga.
Some of the Japanese companies had very peculiar rules.I know of one well known company who kept their programmers and artists in entirely separate offices. Artists would burn their finished graphics onto an eeprom and the poor programmers would simply be presented with the rom images to do what they could with.