And even in our early exploration there's already huge variety, from e.g. spatial CAD to novel social formats to new physical/coordination skill based games, virtual theaters, educational tools etc.
There is a wide range in how much being embodied is going to matter depending what you're doing in software. I think for an artist virtually sculpting 3d works it's not a stretch to say this could be life-changing, for example.
My guess is that very few watchers would prefer a 3d reenactment over the 2d original stream, as the reenactment will always have less details or even show things incorrectly.
a big coporate rallying cry that they need to do something new to stay relevant in the future in truth they are as creative as a bag of rocks which is telling by their 3d re-creation of a boardroom and how unfun horizons is
virtural worlds are going to continue to evolve and be a big thing but meta's not going to win
I feel like FB is already adding to much baggage and bloat to their stuff going on horizon a month or so ago annoying and frustrating overall. it's the whole cart before the horse thing; eg. their cryptocurrency project
either way it gives the vibe of out of touch execs with massive resources at their disposal trying to prevent roblox/recroom/whatever from ending their fun by aiming "big" but they wont be able to
Who gives a shit about that? The Internet is an immediately-accessible universe of ideas; that's infininitely bigger than any silly VR-based walled garden, which this oh-so-tediously-obviously is an attempt to create.
So of course the robber barons / garden proprioetors in spe have to try and kill it and replace it with their puny "vision".
Un-fucking-believable how anyone can fall for it.
I don't quite get that some do. :-) Heck, aren't we all embodied -- that is, in our actual bodies -- already?
(And yes, I have tried it. Only the once, but at a facility with, AIUI, fairly high-end equipment.)
A lot of the criticism is valid but it seems to me that many critics haven't experienced "embodiment". To me, that is the killer feature. Without it, the author is right, we already have the internet. I have a Oculus Quest that I don't use because there is not enough of that sense of embodiment. When the field of vision is extended to the periphery and the resolution is enough to not have the screen door effect, it will be much more likely to feel embodied. It's kind of mind blowing actually and the source of much of the quasi-religious fervor when some talk about VR.