Re:OpenSimWorld, Directory of the OpenSimulator Metaverse
by CodeGlitch on Sunday October 31, 2021 @03:43PM
(#29059749)
Ah fair enough. I just remember those early days they were trying to push the Linden dollar as a way for business to monitize the virtual spaces and objects. It seems to have had a bumpy history.
You got your order of events reversed.
In the early days of SL (2003-2007) it was mostly chaos: kinky content, ponzi-schemes, gambling and scams.
It is in this chaos that SL boomed, but sometime close to its peak (2006-2007) the management realized this isn't sustainable (for both legal and business reasons). So, they started to moderate user-content in order to make it more attractive to mainstream-consumers as well as businesses.
And we've seen how that went. Very few are interested.