Re:I was rejected by Codecademy three times, so I built my own
by Agentlien on Friday October 29, 2021 @01:48AM
(#29035579)
I've seen this first hand. Even heard a manager asking a whole company "don't you want this game to be good?!" when challenged regarding increased overtime.
Luckily, my own experience is moving away from a company with crunch and a product I didn't particularly care for to a company strongly against crunch making a whole array of games I really love.
Re:I was rejected by Codecademy three times, so I built my own
by q-big on Friday October 29, 2021 @07:46AM
(#29037378)
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Sadly, it is quite common for those companies to have rather diverse and relaxed ethical guidelines around crunch and overtime.
Rather: Hiring based on passion is a way to get away with demanding a lot of overtime or crunch time. :-(
This is quite evident in the entertainment (video games, film, music, etc.) industry. It has been established that many creative resources go to companies that produce most of their favorite work.
Sadly, it is quite common for those companies to have rather diverse and relaxed ethical guidelines around crunch and overtime.