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Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by Tainnor on Tuesday October 26, 2021 @05:21PM (#29006429)
I mean since we're talking about banking:

- Generate a transaction number and associate that number with the respective transaction details

- Send this number to the customer's mobile phone with all those details, or other configured device

- the transfer is only authorised if the customer has entered the transaction number

That way, the customer is very likely to have verified the details of the transfer.

Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by wibagusto on Tuesday October 26, 2021 @09:28PM (#29008604)
Do you really mean that?
Re:Fast-Paced Multiplayer (Part I): Client-Server Game Archi... by Tainnor on Wednesday October 27, 2021 @03:49AM (#29010598)
Yes of course.

This is the standard way online banking has been operating in, I believe, much of Europe since practically forever (although it used to be physical lists before smartphones were popular).