Re:CRDT resources
by phailhaus on Tuesday October 26, 2021 @01:58PM
(#29003794)
> Gamedevs working on multiplayer FPSs and MMOs (which requires resolving incredibly complex state synchronizations at millisecond-scales) have done this for decades
...no they haven't? Those aren't distributed systems. There is an authoritative server that holds the source of truth, and players sync up with it.
A truly distributed game would have each game client contain the full world state, and would synchronize with every other player rather than an authoritative server.
...no they haven't? Those aren't distributed systems. There is an authoritative server that holds the source of truth, and players sync up with it.
A truly distributed game would have each game client contain the full world state, and would synchronize with every other player rather than an authoritative server.