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Re:Photoshop’s journey to the web by kitsunesoba on Tuesday October 26, 2021 @01:38PM (#29003481)
> Market research and testing has shown that users dislike "just playing" a game in the browser. This is particularly true in the AAA segment that webassembly and its perf gains would best serve.

> Players who play the high profile games that web assembly would allow you to make games for (think Fortnite, CS:GO, etc) all want to play games from a trusted download from a trusted store, not some random website.

No doubt this is partially thanks to the numerous game-like ads that link to exceptionally cheaply made web games. I remember a time in the late 00s and early 10s when browser based games were starting to flower, but then the spammy stuff took over and their popularity dropped like a rock.

I would hazard a guess that the overhead of navigating to a specific site and the clunkiness inherent to browsers being a 1024-in-one multitool doesn’t help matters. It’s nicer to just fire up Steam and have all your games neatly listed, all free of extraneous browser chrome and whatnot.

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