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Re:CRDT resources by dnautics on Tuesday October 26, 2021 @11:24AM (#29001529)
Not really a CRDT UseCase. Gamedev needs A<=>S and B<=>S, where S is a central server.

CRDT is:

A<=>B A<=>C B<=>C A<=>D ...

Re:CRDT resources by cyber_kinetist on Tuesday October 26, 2021 @11:33AM (#29001661)
First of all, why do you need serverless P2P on a collaborative document editor? I can't really think of any substantial benefits of doing so.

And If you're actually worrying about centralization, then why can't one user run the server as well as the client (which, reading some posts about CRDT performance, should be faster than the overhead of maintaining CRDTs anyway?)

Re:CRDT resources by dnautics on Tuesday October 26, 2021 @12:01PM (#29002069)
Latency.
Re:CRDT resources by cyber_kinetist on Tuesday October 26, 2021 @12:38PM (#29002592)
Isn't the latency about the same as P2P if a single user is hosting both the server and the client?