Re:Rendering on the Apple M1 Max Chip
by Anhao on Tuesday October 26, 2021 @01:38AM
(#28996779)
> because nobody is doing raytracing on CPUs.
Nobody is doing realtime raytracing on CPUs. The author is talking about production ray tracing rendering working with scenes that won't fit in most workstation GPUs.
Nobody is doing realtime raytracing on CPUs. The author is talking about production ray tracing rendering working with scenes that won't fit in most workstation GPUs.