News for hackers. Stuff that matters.
Re:14-inch MacBook Pro review: A Mac Pro in your backpack by smoldesu on Monday October 25, 2021 @11:31AM (#28988958)
I mean, yeah. You're not going to be running anything 32-bit, and you can't use OpenGL or Vulkan, which already rules out a decent handful of workflows (including but not limited to my own). On top of that, there's legendary Docker issues that plague pretty much anything running MacOS, and there still isn't a competitive, complete package manager. eGPUs are almost completely off the table, and if they do work you won't be allowed to run an Nvidia card, you can't use CUDA, and OpenCL is fully depreciated.

So yeah, there's still quite a few holdouts on the MacOS and ARM side of things. Unless you're confident that your workflow functions perfectly on ARM, you should probably stick with a nice x86 machine for the foreseeable future. Apple will definitely improve on this model, so if you are dead-set on buying one I probably wouldn't spring for the first-gen anyways. Just my two cents though.

Re:14-inch MacBook Pro review: A Mac Pro in your backpack by Encounter on Monday October 25, 2021 @11:39AM (#28989052)
OpenGL still works on the M1 (Apple designed their own GL-over-Metal driver), albeit with the OpenGL version limitations from modern macOS in general. Vulkan works over MoltenVK.

Other than old games, I'm not sure why 64-bit only is an issue.

I've not hit any Docker-on-macOS issues with what I've used it for, at least.

Re:14-inch MacBook Pro review: A Mac Pro in your backpack by smoldesu on Monday October 25, 2021 @11:55AM (#28989275)
Is MoltenVK usable right now? I was under the impression that it's a loooooooong ways behind DXVK in it's current state.
Re:14-inch MacBook Pro review: A Mac Pro in your backpack by Encounter on Monday October 25, 2021 @12:00PM (#28989336)
I've seen plenty of projects that use MoltenVK as a drop-in backend for macOS. It seems complete enough for general use, but I haven't used it directly so I'm not sure what's missing.