Re:14-inch MacBook Pro review: A Mac Pro in your backpack
by Encounter on Monday October 25, 2021 @11:39AM
(#28989052)
OpenGL still works on the M1 (Apple designed their own GL-over-Metal driver), albeit with the OpenGL version limitations from modern macOS in general. Vulkan works over MoltenVK.
Other than old games, I'm not sure why 64-bit only is an issue.
I've not hit any Docker-on-macOS issues with what I've used it for, at least.
Re:14-inch MacBook Pro review: A Mac Pro in your backpack
by smoldesu on Monday October 25, 2021 @11:55AM
(#28989275)
Is MoltenVK usable right now? I was under the impression that it's a loooooooong ways behind DXVK in it's current state.
Re:14-inch MacBook Pro review: A Mac Pro in your backpack
by Encounter on Monday October 25, 2021 @12:00PM
(#28989336)
I've seen plenty of projects that use MoltenVK as a drop-in backend for macOS. It seems complete enough for general use, but I haven't used it directly so I'm not sure what's missing.
So yeah, there's still quite a few holdouts on the MacOS and ARM side of things. Unless you're confident that your workflow functions perfectly on ARM, you should probably stick with a nice x86 machine for the foreseeable future. Apple will definitely improve on this model, so if you are dead-set on buying one I probably wouldn't spring for the first-gen anyways. Just my two cents though.