My objection is to RootElement and QuickDialogController. What happens if you have to present a screen from multiple places? Or if you need to modify it at a later date, to, say, add another field?
For example: Say you have a login screen. And now you want to add a field to ask the user for another bit of information. With your design, you have to know everywhere that you can possibly log in from. Or, you have to add a method somewhere to set up the login view and then push it. And at that point, you might as well just make a separate controller to control everything. Which brings us back to tableView:cellForRowAtIndexPath:.
What you're saying though is not really related to adding/removing cells. I'm not saying you shouldn't create UIViewControllers for specific things, actually its quite the oposite, I think you should have as many controllers as possible, so that they're really small. Funny your example is a login screen, bcse that's the example in my samples on the project. Take a look at the code: it's very simple, and it mostly has to do with the actions that will happen as a result of the form, instead of cell creation: https://github.com/escoz/QuickDialog/blob/master/sample/Logi...
I see this as a much cleaner approach to do exactly the same thing, with the benefit that a lot of the code can be reusable. As a developer, you can spend a lot less time implementing plumbing code to get the cells and fields displayed, and instead focus on how they're used.
QuickDialog solves that responsability problem by delegating the creation of cells to separate classes, that know exactly what they're supposed to do. In my view, this is just good OO design, honestly.
THanks a lot of the NSFormatter bit, I'll keep that in mind!