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Re:Willingness to look stupid by ravenstine on Thursday October 21, 2021 @11:55AM (#28946372)
This is a useful skill to employ, though at the same time the frequent need of it is a sign of a dysfunctional system. Not always, but a lot of the time, I think. For one, many of these issues would be avoided if, for example, engineers were included in meetings with decision makers and designers during early phases of development, rather than introduce engineers to effectively tell them what to do now that all the decisions have been made absent any shared knowledge of how things can work under the hood. Not only could this result in reduced time spent, but it could result in less time performing re-iterations once engineering concludes that a request/feature is impractical. Impracticalities or better alternatives should be discovered as early in the process as possible, not later, because inevitably wasted time will be made up for via shortcuts and duct tape. Unless a company really cares about good craftsmanship and not releasing something until it's in an adequate state, quality will almost certainly be sacrificed.

Playing dumb, if you will, has served me well, yet it is also odd to me just how often it needs to be employed in the field of software.

Re:Willingness to look stupid by ativzzz on Thursday October 21, 2021 @01:48PM (#28948255)
You call it dysfunctional but I think it's just a communication technique to accelerate learning, like the author describes, that can be used in a plethora of situations and not just business meetings.
Re:Willingness to look stupid by ravenstine on Thursday October 21, 2021 @04:00PM (#28950106)
Oh, I definitely agree. My point, and maybe you still wouldn't agree, is that it can be a good technique to use under ideal or adequate circumstances yet also be a sign of functional weakness if it needs to be used too frequently.

Plenty of otherwise good things can be signs of dysfunction. An example could be a workplace where people are free to chill, do what they want, ride scooters, play games, etc., which can be really healthy and good for creativity, but also may be a sign of weak leadership and nothing actually getting done (wasting time and jeopardizing the future of teams). Having process is usually better than no process at all, but process can also waste time and be counterproductive.

In other words, nothing is necessarily to be viewed as good or bad.