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Re:Playstation 3 Architecture by pcwalton on Wednesday October 20, 2021 @11:34PM (#28939899)
> The SPU approach is pretty much what a GPU does, but instead of 64 they have hundreds if not thousands.

Eh, only if you count every SIMD lane as a separate "core" like GPU manufacturer marketing does. More realistically, you should count what NVIDIA calls SMs, where the numbers are more comparable (GeForce RTX 3080 has 80, for example).

Re:Playstation 3 Architecture by pandaman on Thursday October 21, 2021 @08:36AM (#28943493)
PS3 6 SPUs(1 is system reserved) 4-way SIMD

PS4 - 18 GCN CUs, each has four 16-ways SIMDs for 72 SIMDs but each is 4 times wider so PS4 has the same number of ways as in 288 4-ways SPUs.