Re:Playstation 3 Architecture
by pcwalton on Wednesday October 20, 2021 @11:29PM
(#28939867)
I mean, the Cell SPU design is everywhere, it's just now part of every GPU and called compute shader. Vector processors are a good idea, but they have to be accessible to programmers through standard, easy-to-use, ideally-cross-platform APIs or invariably they won't get used to their full potential.
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