Re:Zig gamedev project – left my job to build games in Zig lang
by littlestymaar on Wednesday October 20, 2021 @09:20AM
(#28930311)
> the only memory safety gamedev needs are bound checking and use after free protections
Probably if your game is single-threaded …
Rust's raison d'être was type-check thread-safety, and even if we don't talk about this aspect much anymore it's still the domain where it has no competitors (Pony could have been, but didn't get traction).
Probably if your game is single-threaded …
Rust's raison d'être was type-check thread-safety, and even if we don't talk about this aspect much anymore it's still the domain where it has no competitors (Pony could have been, but didn't get traction).
And it's invaluable.