Re:Zig gamedev project – left my job to build games in Zig lang
by slimsag on Monday October 18, 2021 @12:23PM
(#28907259)
(I'm the author of that post)
Michal is a seasoned AAA dev who has worked at AMD, Frostbite, EA DICE, Intel - I'm sure he knows exactly what tradeoffs he's making.
Different folks have different goals, and that's OK. My goal with WebGPU is to aim for a future where we have truly cross-platform graphics. I suspect your goal is similar.
But I don't think it's wrong to aim for the present, to use an API you're familiar with, or to want to get as low-level as you can get. That's pretty admirable, honestly, and I'm happy people are doing that in the Zig ecosystem.
Heck, maybe one day Michal's work with DirectX here leads to a DirectX backend for a Zig WebGPU implementation. :)
Michal is a seasoned AAA dev who has worked at AMD, Frostbite, EA DICE, Intel - I'm sure he knows exactly what tradeoffs he's making.
Different folks have different goals, and that's OK. My goal with WebGPU is to aim for a future where we have truly cross-platform graphics. I suspect your goal is similar.
But I don't think it's wrong to aim for the present, to use an API you're familiar with, or to want to get as low-level as you can get. That's pretty admirable, honestly, and I'm happy people are doing that in the Zig ecosystem.
Heck, maybe one day Michal's work with DirectX here leads to a DirectX backend for a Zig WebGPU implementation. :)
Experimentation is good.