Re:Steam bans all blockchain and NFT games on its platform
by andreilys on Friday October 15, 2021 @05:27PM
(#28883317)
Current games are unlikely to do so, but future iterations of games who want to bootstrap a player base would.
I reckon it’ll mostly be cosmetics but who knows. We’re still early.
Re:Steam bans all blockchain and NFT games on its platform
by jameshart on Friday October 15, 2021 @05:47PM
(#28883515)
The NFT piece of this is just such a small part of what’s needed to make this work though. This sounds like it is only something that would work in a very cooperative model - where the players and the games devs have their interests aligned in getting to use these shared assets.
The most similar thing I can think of is like gravatar images - as a blog comment section it made some sense to let people bring their ‘identity’ with them in a low trust way.
Sure, that kind of interest alignment can exist in games but if everyone’s cooperating there’s no need for a system like NFT to enforce the rules about who gets to use what cosmetics.
But then if it's licensed that freely, what's to stop world of warcraft just using it in general? Put it on a bunch of NPCs. Let any player put it on their own character.
Or does the license have some sort of restrictions - 'you may only use this asset as a hat on the player character of the person who owns this NFT'? How's that enforced?
Seriously, WHY would WoW go to the trouble of supporting this nonsense?