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Re:SpaceCadetPinball – Decompilation of 3D Pinball for Windows by mike_san on Thursday October 14, 2021 @04:02PM (#28869255)
Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just named 'pb_collide'.

It's nice to be able to point to this line: https://github.com/k4zmu2a/SpaceCadetPinball/blob/5947727f80...

And, while it is true that the code is sparsely commented, the geometry code that computes ray intersections is commented.

Re:SpaceCadetPinball – Decompilation of 3D Pinball for Windows by selcuka on Friday October 15, 2021 @01:14AM (#28874553)
To be fair it's a huge undertaking to port any code of that size to 64 bits, be it fully commented or not. He probably remembers it vaguely and it might be a different function they had problems finding the exact location in the source code.

I'm curious, didn't they just call you or Danny (I believe that's Danny Thorpe, who is currently working for Microsoft) for assistance?