Re:Apple Joins Blender Development Fund
by gamacodre on Thursday October 14, 2021 @03:12PM
(#28868648)
Ofttimes Sony's "input" isn't much more than "your licensing message needs to stay on-screen for another 0.5 seconds to pass acceptance test X.X". Maybe they're doing more for non-AAA devs these days?
They did help us out when we ran into issues with the dev tooling, but then so does Apple.
Source: I was lead engine dev on a couple of mid-cycle PS2 games.
They did help us out when we ran into issues with the dev tooling, but then so does Apple.
Source: I was lead engine dev on a couple of mid-cycle PS2 games.