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Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by vkou on Wednesday October 13, 2021 @02:49PM (#28855858)
Great, so now we'll adjust our aimbot to slightly overshoot the target, and swing back. Give it a little bit of randomness. A random delay of 50-100ms. Make it flat out miss a small percentage of the time.

It'll still be better than 99.99% of human beings at clicking on heads, and will still win you 99% of fights against non-cheaters.

Now what do you do, in your correctly coded game?

Keep in mind, as a cheat developer, I can keep moving these goal posts.

Re:Call of Duty Adds Kernel Level Driver for Anti-Cheat by DizzyDoo on Wednesday October 13, 2021 @03:03PM (#28856039)
This is exactly right.

I actually think the worst thing about the suggestion you're replying to is that it is an over-generalisation. "Most players will do X", "they nearly always do Y"... yeah, okay, but what about the 10% who don't? The 1% or the 0.1% who don't? What about the ones who do as you describe, except for 5% of the time when they don't, or when they get lucky? I've hit genuinely lucky shots in a game, accidental good plays, for the receiving player they probably thought I was cheating, and yet I wasn't. The potential for false-positives is horrible, and you end up outlawing legitimate behavior based on a poor understanding of play.