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Re:Life of a Chinese Gold Farmer by euccastro on Monday June 18, 2007 @08:40AM (#28847)
Sure, automating the grind is easy; the problem is other humans noticing you're a bot. Turing Test anyone?

The surest way to make a game less automatable is to link progress to social factors. It would also make the life of everyone more interesting- including sweatshop workers. If someone is making my game more interesting and meaningful through human interaction, they're legitimately earning their dough in my book.

Of course, easier said than designed.

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