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Re:This Sneaker Does Not Exist by piva00 on Monday October 11, 2021 @07:55AM (#28827321)
As a bit of a sneaker head, it's been quite fun to see how the algorithm changes the shapes when playing with the sliders on the Sneaker Editor.

Impressive that it isn't copying/pasting parts of shoes but actually building them pixel-by-pixel, I was editing a very AF1-looking sneaker and playing with the sliders made actual sensible changes to the shape and design.

Pretty entertaining :)

Quick edit: as a side question, the training dataset included all kinds of sneakers or was it biased towards more popular ones? I ask because from what I scrolled I missed seeing more avant-garde designs and wasn't sure if the model was trained on these or not.

Re:This Sneaker Does Not Exist by StanvdVossen on Monday October 11, 2021 @08:27AM (#28827564)
Thanks!

The training set included pretty much all sneakers I could find online. However, the algorithm tends to bias towards patterns that are more common e.g. hundreds of colorways of Air Jordans.

BUT I can fine tune the model by training on a small subset of sneakers. So if you have any types of brands or sneakers that you would like to see generated, please feel free to mail me some examples at [email protected] and I will see what I can do.

Re:This Sneaker Does Not Exist by got2surf on Monday October 11, 2021 @09:02AM (#28827839)
It could also be interesting to define multiple subsets of sneakers - "2021 avant garde sneakers", "skate-inspired shoes", "2010s most popular shoes in the NBA" (based on https://ballershoesdb.com/ or a similar database). It could be cool to start with a model trained on a subset of sneakers, and tweak/combine things from there.