Re:Violent video game effects on aggression, empathy, ... a ...
by nitrogen on Saturday August 13, 2011 @04:24PM
(#2881907)
Like letting people play and provoke them afterwards, measuring the different reactions when playing prior an ego-shooter or Sims.
It would be interesting to test various ways of mitigating violent behavior, like whether or not subjects are reminded before and after playing that "it's just a game." You'd also need to compare playing a video game for x hours to watching a movie for x hours, reading a book for x hours, or being made to wait quietly in a room with nothing to do for x hours. Finally, comparison to other pseudo-violent pastimes like high-contact sports would also be enlightening.
Edit: it should also be considered whether the benefits of video games outweigh any negative behavioral influence they may have.
It would be interesting to test various ways of mitigating violent behavior, like whether or not subjects are reminded before and after playing that "it's just a game." You'd also need to compare playing a video game for x hours to watching a movie for x hours, reading a book for x hours, or being made to wait quietly in a room with nothing to do for x hours. Finally, comparison to other pseudo-violent pastimes like high-contact sports would also be enlightening.
Edit: it should also be considered whether the benefits of video games outweigh any negative behavioral influence they may have.