Re:Violent video game effects on aggression, empathy, ... a ...
by sp332 on Saturday August 13, 2011 @10:15AM
(#2880989)
I would mistrust individual studies for all the reasons you mention, but these are also the same reasons that meta-analyses exist, and they will look for those things and more. Generally, they will try to find and correct for systematic biases, and (although I haven't read this one) they will often completely discard other studies if their results are useless.
Re:Violent video game effects on aggression, empathy, ... a ...
by pygy_ on Saturday August 13, 2011 @10:00AM
(#2880963)
They obviously took the effect into account, at least to some extent.
What do you find worrying? That they may not have dealt with it thoroughly enough?
Edit:
Actually, they mean that they took different study design (short-term, experimental vs long term, observational, etc...) into account.
Re:Violent video game effects on aggression, empathy, ... a ...
by tedunangst on Saturday August 13, 2011 @10:11AM
(#2880983)
I think he's worried they didn't reach the conclusion he wanted.
Re:Violent video game effects on aggression, empathy, ... a ...
by niels_olson on Saturday August 13, 2011 @01:59PM
(#2881519)
this. As usual, the dominant trend on HN takes the line that pediatricians, psychiatrists, etc, make weak claims about violent video games, backed up by weak evidence. In reality, its a tough public health study to do, but the effects are quite noticeable in clinic. The docs stand to gain nothing on this except maybe some additional adderall or anti-depressants, scrips, which most of us aren't very fond of writing. Maybe, just maybe, some of us might look out for the public interest.
And maybe, just maybe, some computer gamers and game authors have demonstrated a pattern of turning a blind eye to evidence that doesn't satisfy their position.
"Moderator analyses revealed significant research design effects..."
What that means is that the design and sample selection of the studies influenced the outcomes of the studies to a large degree. Oftentimes, we see this happen in studies that draw from clusters of the population. Clusters are not truly random samplings. So when you take a sample population from a cluster -- be it geographic, ethnic, national, political, etc. -- you're run the risk of not taking a genuinely population-representative sample. Your sample population is likely to be more homogenous than a truly random sampling would be, as seen in a lower variance rate among respondents than you'd expect to find from a random sampling.
This is all well and good if what you're testing is the effect of X or Y on that cluster. But if you're trying to study effects of X or Y on the general population, then cluster sampling is far from ideal.
Let's say I'm designing a study called "National Attitudes Toward Ohio State Football." And for my sample population, I select 500 study participants from the state of Michigan. Would anyone in his right mind believe that my study will produce a nationally representative outcome? Similarly, if I'm doing a study called "The Effect of Gas Prices on Grocery Budgets," I might be pre-biasing my outcome if I select from a cluster of long-commute suburbanites. Or from a cluster of poor people. Or a cluster of rich people. Etc.
It's hard to know what sort of design effects were noticed in the various studies aggregated into this particular meta analysis, or how the meta-analysis attempted to compensate for such effects. But the presence of that line in the abstract gives cause for concern.