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Re:x86 assembly doesn’t have to be scary (2018) by kingcharles on Friday October 08, 2021 @12:34PM (#28801182)
Even into the late 90s 2D PC games were being written with large chunks of assembler. 3D APIs killed that. I'm sure there were huge slabs of machine code in console games until the early 2000s, especially systems that needed a lot of specialized code to fully exploit them, e.g. PlayStation 2.

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